I made a door that can open both ways and if you spam it by running back and forth, the game can crash.
I’m completely unsure of what part of this is causing the game to crash. In my experience, it crashes easier with two people running through it. Sometimes if I reload after my game crashes, I can’t get it to crash a second time. But it’s happened several times so, even though it’s not 100% consistent, this is definitely the cause.
I’m not sure if I’m just doing something wrong, or if it’s actually a bug?
So far I’ve had no luck configuring this to not crash the game.
completely just speculating, but maybe it’s something to do with a trigger being hidden on the same frame it’s activated? maybe both triggers getting activated simultaneously, and hiding each other on the same frame they’re activated, is causing some kind of race condition or something?
edit: also, your 4th image in your post is a duplicate of your 3rd, i assume it’s meant to show bardoortriggerreverse
also, this would be SO much easier solved if doors could just automatically open in whatever direction they’re approached from instead of us players having to rig up something like this to make that happen, especially when we have saloon doors - why isn’t that a thing already???
Thanks for the idea, I might do some testing for that later and see if I can find a solution.
Yeah, oops on the image! But it’s basically the same thing on each, just triggering opposite items.
I agree lol, going into doors that open toward you is a bit of an annoyance at times. Love i/o, but wish I could make the door open both ways a little easier. I might just replace it with a custom door that slides out of the way instead, or something.