[1.1.4.0] (2026 Anniversary) Mini golf SDK: Balls dropped into the hole via a launcher bounce out

On many base game maps hole in ones are scored with the ball dropping into the hole from a height. However if you set up a launcher (drum, geyser etc) to fire the ball into the hole then you run into three issues.

  1. If you set the launcher’s ‘set point’ in the hole then the trajectory will clip the edge of the hole, as the game sets the point at the base of the cup. As a result the ball will hit the edge of the cup and bounce out
  2. If you move the hole, but leave the flag as a marker and set the launcher point to be the base of the flag, replace the hole and then test, the ball will bounce out of the cup around 75% of the time
  3. If you simply increase the power of the launcher so that the ball drops straight into the cup then it will always bounce out.

It is thus not possible to use a launcher to land a ball in the hole as you cannot guarantee consistent behavior.

Steps to Reproduce

Place a hole, start pad and launcher in such a way that the launcher fires the ball into the hole. Play the hole.

Its does not matter where the launcher is in relation to the hole provided the ball drops into the cup, it will bounce out.

Using the gravity or friction volumes has no effect.

What I expected to happen

The ball to stay in the cup. Perhaps the ball to loose all momentum once it enters the cup.

What happened

See bug description