[1.1.3.0] Teleporter volumes do not remove velocity. (Mini golf SDK but probably all condos)

Teleporters are not resetting an objects velocity when you set the keep velocity option to off. To mis-quote Glados, ‘Speedy thing that goes in comes out speedy even when you tell it not to.’

Steps to Reproduce

Build a simple short straight hole. Place a start pad and a teleporter volume somewhere along the course that has the ‘keep velocity’ option set to off. Set the exit position elsewhere on the course. Play the ball into the teleporter. The ball will come out at the same speed it went in.

What I expected to happen

The ball to arrive at the teleporter volume set point at zero velocity.

What happened

Golf balls, and presumably other objects exit the teleporter at the velocity they entered no matter what you set the keep velocity option to (off does not work).