Sphere Volumes that have the Z scale less than the X or Y scale don’t trigger when you step into them (or try to in case of blocking volumes). This only affects Sphere Volumes. Box and Cylinder Volumes aren’t affected by this.
I tested this with Trigger and Blocking volumes, so likely any sphere volume has this issue.
Steps to Reproduce
- Place a Trigger Volume, set Type to Sphere, Scale to 10x10x6
- Place a second Trigger Volume, set Type to Sphere, Scale to 6x6x6, copy the position from the Trigger Volume of step 1
- Place a Sound Emitter, set Start Playing to Off, Play Once to On, Infinite Range to On, set the sound to whatever you like (might I suggest Skull Horn)
- Connect the OnTrigger event of the Trigger Volume of step 1 to the Sound Emitter’s Play action
- Walk into the smaller Trigger Volume
What I expected to happen
The OnTrigger event fires when entering the larger Trigger Volume
What happened
The OnTrigger event fires when entering the smaller Trigger Volume