[1.1.0.1] Long delay between Treasure events being announced and actually starting

:warning: Important: Please include the version number of the game in the title! (for example: [1.1.0.1] Broken Feature).
The latest version is [1.1.0.1]

Summary of bug here.

When Treasure from Sea events are scheduled to take place, they are announced twice in the chat, first with “starting in 30 seconds”, and after that duration is elapsed it is announced a second time that it has “washed up from the ocean”

There however seems to be quite a delay between the second announcement and treasure spawns actually appearing on the beach, the unit HUD will be stuck on displaying “Treasure from Sea in 00:00” for several seconds, and the grey status bar on the scoreboard will not display until treasures have actually spawned

Steps to Reproduce

Join a plaza, any plaza, wait for a treasure event to be announced, monitor its status in the chat, the scoreboard, and the unit HUD

What I expected to happen

For the treasure spawns to be redeemable from the moment it is announced in the chat that it has “washed up from the ocean”

What happened

Long delay before they’ve even spawned


Notes / Media

Other misc. notes about the bug. Picture or videos are appreciated!

6 Likes

Experiencing the same thing here. As an example, the “Treasure From Sea” event seems to consistently activate around 40 seconds after it normally should for me.

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Captured it on video with timer to showcase it

Clip

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I can also confirm that it happens on character visits too. (I forgot to hit the timer on this one but it’s the same again)

Clip

2 Likes

Minigame timer is still functioning as intended, as shown in this clip

Clip

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I believe this is linked to this [0.18.11.0] Event items don't spawn

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Seeing this a lot during the halloween event. I have a baseless suspicion that it’s due to server uptime or something, possibly related to the delay players are getting when starting minigames. I haven’t paid super close attention yet, but anecdotally, both of those delays seem like they may be happening at the same time - maybe a serverside lag spike when trying to spawn in the event items or something?

2 Likes

I’ve also noticed this with Minigames as well. It’s like a 30 - 40 second delay from when it’s supposed to start.

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Briefly mentioned on another thread, but we believe this to be an issue with the amount of data being sent back and forth on the backend across the servers, so we are in the process of setting up an additional server instance to help balance the traffic.

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This issue is now resolved.

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Except for it is not

Events, activities, characters and minigames are still being announced in the chat minus the appearance of the corresponding content, in version 1.1.1.1

Can you please look at this again

Could you provide a video of this happening? I haven’t witnessed this occurring personally, and would like more information so i can take a look.

What appears to be happening is that local plazas are receiving event announcements intended for other servers in global chat scope

2 Likes

aren’t all events synced, though??

You’d think so, right? But what do I know?

Besides which I really do not have the time to investigate this deeper as I do have a life outside of TU, and this game tends not to respect my time any more, hence why I dumped the discord server and the patreon subscription.

I don’t have access to debugging tools and I’m sure as shit not doing the devs’ jobs for them.

Sorry in advance for coming across as blunt, I’m just being honest and getting to the point.

1 Like

This issue is being actively resolved. We pushed out several different fixes that already helped two week ago, and upgraded the backend servers which reduced the delay from being 6 seconds off to just 1 or 2.

Here’s and update if you aren’t on our Discord.

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Without dredging up too much - why not just not have them desynced? Whenever there’s treasure from sea or goulish remains, people just server hop all the time to max farm them, so they actively don’t speak or do any other activity so they can speed-run gaining as many as possible within the spawn period. Is that really the intended player behaviour? I’m on the assumption that this would solve your engineering challenge.

but i want the items. :frowning:

1 Like