Another problem I am having is the Visibility Volume will still collect objects well outside of its bounds
For example - in Courtyard Villa, I have a Visibility Volume snugly enclosing the contents of the Downstairs Bedroom - to the point where it is flush with the walls, ceiling, and floor with mathematical precision, the volume still proceeds to collect the Glass Double Doors I have placed that connect the Hallway and Kitchen with the exterior, despite those doors being some 68 map units fully outside of the volume’s perimeter
Here’s how it looks while hosted in-game:-
Here’s how it looks while on dedicated:-
Note the overlay indicating the presence of Glass Double Doors, and the window frames are affected too