[1.0.1.0] Physics Spawners "Life Span" Setting may be Bugged?

I was notified by another player that the physics objects I used on my ball race map Downtown were no longer properly respawning.

In the past when you would play the map, after a certain amount of time physics objects would fall off the level and despawn, but now they don’t. After loading up the map in the editor, it seems all the physics spawners’ life spans are all set to 0. I haven’t changed the life spans since I released the map, nor have I updated my map since September of 2024. This has led me to believe that somehow the life spans of physics objects were broken in a recent update.

Steps to Reproduce

Load up my custom ball race map Downtown (Steam Workshop::Downtown), if you look around once you spawn in (or in the waiting for players menu before the game starts), you’ll notice metal melons falling off the level and not despawning. These objects were set up in a way to where they would normally despawn after a second or more of falling off the map, but now they all seem to have an infinite life span.

What I expected to happen

The metal melon physics objects to despawn after falling off the level.

What happened

The metal melon physics objects persisted even after falling off the level, which then prevented new physics objects from spawning in on levels.


Notes

The only other thing I should mention is that it still seems like physics spawners are working as intended when I tested them in a condo. The life span setting saved properly even after reloading the condo, so this bug may be specific to game world maps?

4 Likes

Can confirm this isn’t just you, I have also run into this issue.

2 Likes

This is still unsolved as of the current update

2 Likes

Don’t want to be the annoying person that keeps bumping this, but this is still an issue. I’ve been wanting to use my custom ball race level for my level design portfolio, but I’d like to be able to show it off while the physics objects are properly working. :slight_smile:

2 Likes

This bug seems to have fixed itself, as I was able to reset all my physics spawners in my custom ball race level and have them then work in an actual match. They are still very desynced for non-host players, but it at least works like it used to now.