(1.0.1.0) NPC OnTalkedTo# Connections don't function unless non-randomized

Specifically, when condo building, for an NPC, when they say the third prompt (i.e. OnTalkedTo3), it only fires if the order they say their dialogue in is non-randomized.

Steps to Reproduce

In a condo…

  1. Create an NPC. 2. Give it at least 2 separate “On Talk” dialogues 3. Create a connection to do something using only one of their OnTalkedTo prompts. 4. Talk to the NPC to either trigger it or not, based on if you check the box for “Talk In Order (no randomization)”

What I expected to happen

The connection to fire when the box is NOT checked (i.e. dialogue is random).

What happened

The connection doesn’t fire no matter what - I tried it with multiple kinds of connections (e.g. hide, playing sound emitter)

1 Like

Looking over it, yes, currently random dialogue does not have IO setup. It doesn’t know which dialogue line it picked randomly. I’ll have to rework how this is sent to the IO.