Here’s some more detail about this bug in case it’s helpful:
With multiply scale enabled and all three scales set to 1.0 on the glove, the canvas wall’s x scale will be multiplied by 0.1, and its y and z scales will be multiplied by 2. This happens with both left and right click transforms.
Consequently you can compensate for it by setting the x, y ,z scales on the glove to 10, 0.5, 0.5 respectively for a left click transform, or the inverse of those values for a right click transform, and the wall’s scale will not change, behaving how you would have expected with all scales set to 1.0.
It’s kind of like the game is seeing a scaled 0.1, 2, 2 canvas cube instead of a 1, 1, 1 canvas wall, and it’s applying those values (multiplied by whatever is on the glove) to the wall.