[1.0.0.1] Canvas Wall grows immensely when transformer tool is used

Canvas walls get exponentially larger when the transformer tool is used on them, even when scale is set to 1.

Steps to Reproduce

Place down a canvas wall.
Input any coordinate values into the transformer tool.
Transform the wall.

What I expected to happen

For the wall to not change in size.

What happened

Wall gets exponentially bigger.


Notes / Media

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Here’s some more detail about this bug in case it’s helpful:

With multiply scale enabled and all three scales set to 1.0 on the glove, the canvas wall’s x scale will be multiplied by 0.1, and its y and z scales will be multiplied by 2. This happens with both left and right click transforms.

Consequently you can compensate for it by setting the x, y ,z scales on the glove to 10, 0.5, 0.5 respectively for a left click transform, or the inverse of those values for a right click transform, and the wall’s scale will not change, behaving how you would have expected with all scales set to 1.0.

It’s kind of like the game is seeing a scaled 0.1, 2, 2 canvas cube instead of a 1, 1, 1 canvas wall, and it’s applying those values (multiplied by whatever is on the glove) to the wall.

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