I have long term intentions to create a dark/night-themed team-based hide and seek style minigame using the wilderness of Smooth Autumn as a basis.
Prior to Halloween 2020 update I was testing concepts and the feasibility of an idea. Smooth Autumn at night with 100% fog, cloud cover and with 0% moon intensity fit exactly my needs. The overwhelming all consuming darkness and reduced visibility while away from any static lighting was precisely what I needed.
However, having just now revisited Smooth Autumn the first time in months, I have noticed that at night and under the same conditions that the world is now bathed in this unnatural blue glow.
Apologies for necro’ing the thread, but is there any chance to advance/fast forward this and have it fixed in time for the 2021 Halloween Event?
My Condo - House “House of Horrors” project/build also takes advantage of the absolute pitch black darkness documented in the bug report. Without it, the build is far less atmospheric and immersive.