[0.6.5.0] Tower Unite Thinks a Model Has Over 10,000 Extra Verts

I’m rigging a K. Rool model for TU, which according to Blender has 25,210 verts. However, in TU, the workshop editor says it has 36,764 verts. I’ve tried removing doubles multiple times, but it only removed about 30 doubles, and TU still detects over 10,000 extra verts. Any help on this would be appreciated.

EDIT: Another thing to note is that TU’s compiler says that over 11,000 verts don’t have weights, while I’ve weighted most, if not all of them in Blender.

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I was able to get the model under the limits by using the decimate modifier. It still would’ve been nice if that wasn’t a problem though.

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