Summary
When testing (and possibly when actually playing) SDK Ball Race maps, movers can behaving strangely. Either working normally, only activating some, or activating none at all despite making simple IO activations (timers, attachments to level start)
Steps to Reproduce
- Place one or multiple movers, in my case mover paths, and attach to items.
- Wire movers to preferred activation method (in my case, a timer)
- Enter testing mode, and observe behavior. Repeat to observe inconsistency.
What I expected to happen
Movers would start normally as they do in condos, or at least behave consistently.
What happened
Ball Race maps may be incompletable if the bug persists after upload, and Ball Race SDK testing may differ from actual gameplay if not.
Notes / Media
(Final result is intended behavior)