Sometimes, when placing items or duping items, the object will not appear for the client that placed it. It will exist, but the client will not be able to see or interact with it.
Steps to Reproduce
Play condo co-op, place items, dupe items.
What I expected to happen
For the items to be visible to the client who placed them.
What happened
Cannot be seen or interacted with by client.
2 Likes
Finally was able to catch the bug in action.
And here’s how it looks when I rejoin the person’s condo.
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I seem to be getting a similar issue in zombie massacre, where some zombies are invisible, occasionally cannot see the weapon i picked up (and cannot see it firing) and also occasionally cannot see my placed ability. Sometimes cannot see other players.
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it seems like this is a problem that just affects the whole game honestly. Sometimes clients can’t see players, or items, or whatever in anything. This seems like a pretty critical issue.
2 Likes
Exactly this, and nothing further to add other than these issues are in desperate need of being addressed if the game is ever going to leave early access and reach a 1.0 version number
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This is a bug with Unreal’s net driver (the system that handles networking in Unreal). We made a custom fix back in October, which resolved it. However, we had to revert this fix as it was causing players to disconnect from servers randomly. From what I’ve been told, it’s a very complex issue that happens when an item changes network ownership and it causes it to wrongly delete the item from the client. It’s very rare that it happens.
However what you are describing seems a lot more common, which I have not personally experienced on my end and I play Tower with friends every day. I’d suggest verifying your game cache, check your networking connection with the hosts you are playing with. Try to note when this happens and what the cause is.
One solution for us is to upgrade the engine version and hope the bug was resolved. Upgrading the engine would take several months and introduce countless other bugs, which would not be feasible before 1.0. Going 1.0 does not mean we are done with the game.
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If you are going to upgrade to another version of UE4, which could take Months you might as well just go to UE 5.4 at that point. Its only going to be the same thing but you expand your possibilities and potential! amongst many other stability features
They are tools to help with transferring from what I remember that requires the smallest amount of refactoring
That’s not even remotely the same thing.
I just want to mention that sometimes when I join a condo, items that were already there might not even load in, like a wall or something, there will be that rubberband-y desync collision, but it won’t be visible. I don’t think I ever experienced that before until after the last netcode update. Maybe something to investigate. We weren’t having these issues in condos after the unreal fix was removed, so there might be something going on with whatever netcode updates happened.