[0.18.5.1] Workshop: Idle pose in the Workshop Editor Issues

Just now I found a weird issue regarding the “pinky_03_l” finger bone on the Workshop Editor when using the Idle pose, as far as I know it only seems to happen on the Editor and not in-game, someone else also reported issues with the “upperarm_twist_02_l” bone where it’s being displayed on the wrong location coincidentally when previewing the Idle pose.

Steps to Reproduce

  1. Rig a playermodel
  2. Import it in the Workshop Editor
  3. Look at the pinky_03_l finger bone or the upperarm_twist_02_l bone.

What I expected to happen

The normal behavior, the preview animations should match the ones in-game.

What happened

Usually in-game these poses looks correctly but on the Editor the finger looks to be detached from the regular idle animation, the same way as the uppearm twist 02 looks detached from the overall animation.

I wasn’t able to recreate the issue with the upperarm_twist_02_l bone on my end, however the pinky bone issue does show up on different models.


Notes / Media

pinky_03_l

upperarm_twist_02_l



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