[0.18.3.0] ZM Hide Camera only hides groups when connected item covers player

Not sure if this is intentional or not, but connecting a Hide Camera Module to a group of objects will only hide the grouped objects if the single object that the module is connected to is blocking the screen, rather than any object.

Steps to Reproduce

Create a Large platform made of multiple objects, group them together.
Connect a “Camera Hide” Module to one of the objects.

What I expected to happen

For every object in the group to trigger the Hide sequence.

What happened

Only “root” object in group triggers hide sequence.


Notes / Media