When playing ZM in multiplayer, clients don’t see any information related to sub-objectives. This information is only visible to the host.
Steps to Reproduce
Join a ZM game as a client on a map with a sub-objective.
What I expected to happen
See HUD and world elements indicating sub-objectives.
What happened
HUD display (icon, sub-objective name, distance, number of players needed, percentage progress) is not visible. The colored circles indicating the sub-objective area (and progress) are also not visible.
Notes / Media
The stuff outlined in purple is completely invisible to clients. But the points counter, circled in yellow, is not.