[0.18.1.1] Spinning Movers are extremely desynced in multiplayer custom ball race maps

Spinning movers are now extremely desynced in multiplayer ball race custom maps for players who are not the host. This issue would occasionally happen before the update, but seems to be even more common now than ever before. I noticed this issue occuring in ball race custom maps, but it may also apply to custom maps for other gamemodes.

Steps to Reproduce

Play a ball race custom map with spinning movers in multiplayer while you are not the host.

What I expected to happen

The spinning movers to properly spin around and act as they normally would in singleplayer.

What happened

The spinning movers would rapidly desync around, and would fling players extremely far if they were to touch them.


Media

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Are you using rotate approach in these?

Nope, this example is just the basic spin option. All of the rotating objects in my map use the spin option (except for a few exceptions, like level 10’s rotating planks that uses “Rotate To”). Another of the many places that I noticed this bug was on Roulette Race’s Level 3, where it also seems like the objects at the start are just using the basic spin option (but I can’t confirm since I’m not the creator of that map)

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