Spinning movers are now extremely desynced in multiplayer ball race custom maps for players who are not the host. This issue would occasionally happen before the update, but seems to be even more common now than ever before. I noticed this issue occuring in ball race custom maps, but it may also apply to custom maps for other gamemodes.
Steps to Reproduce
Play a ball race custom map with spinning movers in multiplayer while you are not the host.
What I expected to happen
The spinning movers to properly spin around and act as they normally would in singleplayer.
What happened
The spinning movers would rapidly desync around, and would fling players extremely far if they were to touch them.