[0.18.1.0] When returning to Workshop SDK editor from Playing a level, movers freeze

After returning to the editor from testing a level via the Play button in the Workshop SDK editor, movers inconsistently stop working- the point along the mover at which they stop varies, as well as if they stop, although upon testing it seems to happen every time now. Previously I’ve seen only a few of several movers stop.

Previously, I’ve been able to get the movers to start again by disconnecting and reconnecting, but that no longer seems to work, the movers staying stuck in their position. Additionally, the movers have no response to IO debug inputs of any kind.

The movers function as expected once entering the level via the Play button.


An image of this is not entirely helpful but here it is anyways.

2 Likes

Not entirely sure what is happening here, the only issue similar to this that you mentioned that I ran into was the objects randomly stopping at a point along the object’s path. However, I pretty much fixed that (as well as optimized my map) by having all movers off by default and only being activated once a level starts via the spawn’s OnStart event.

I’d attempted this after reading it, but for whatever reason this resulted in their starting in-game being inconsistent- it could somehow be that my instance of SDK editor is just uniquely bugged, but this is a pretty new world with only really one level that isn’t very complex, so I’m unsure what would be causing it. Thank you for the feedback regardless.

2 Likes

Huh, yeah you may have a unique bug then, I’m not sure. You may have to re-align some movers to be in their correct starting position. But even then, that shouldn’t cause any issues. The most “issues” that would cause is you just being able to see them snap to their correct position when you initiate the mover, so I’m not sure why they would be delayed unless you have a start delay on them. But even then, I don’t think start delays are working properly, so I’m not sure.