[0.18.1.0] Ball Race SDK: Repulsors play both Repulsor and Attractor VFX in-game

They look fine in the editor but during playtesting or actual gameplay Repulsors will also play the visuals for Attractors at the same time.
This only happens for Repulsors in custom maps. Repulsors in official maps function properly.


Notes / Media


^Visuals in the editor


^Visuals in actual gameplay

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