[0.18.0.0] Mover Simples don't use their start delay when loading into a map

Steps to Reproduce

Add a start delay to a mover simple. When you reload the map, the mover will not use the start delay until you pause and unpause movers.

What I expected to happen

The object attached to a mover simple would properly pause the amount of time specified in the start delay field before moving around.

What happened

The mover simples instantly begin moving around with no regard to start delays. Upon pausing and unpausing movers, this bug resolves itself. (However, since this happens the first time you load into a map in the editor, I fear that this issue may also be occuring when playing workshop maps)


Notes

I haven’t personally uploaded a workshop map yet, so I cannot say if start delay also does not work for uploaded maps.

4 Likes

Okay, I’ve now realized this is a more serious issue even for when you’re testing a map. I made a semi-complicated mover setup that transports you across the course in minigolf, but since movers don’t use their start delays upon first loading into a map, I can’t fully test this hole due to the start delays making my setup not work whatsoever.

1 Like

As a workaround, maybe you could try not having the movers auto start, and then having a trigger volume or timer start them when needed?

3 Likes

Yeah, I’d probably use timers if I needed to fully test a single level if this doesn’t get fixed soon. Hoping it gets addressed soon though since I’m concerned that this bug may cause issues with start delays when actually playing maps outside of the editor.

Issue still occurs as of [1.1.1.2]