Putting at specific angles can cause golf balls to immediately hit the Start Pad like it’s a wall.
I’ve only been able to replicate this in the Map Editor so it might not be an issue in actual gameplay.
Putting at specific angles can cause golf balls to immediately hit the Start Pad like it’s a wall.
I’ve only been able to replicate this in the Map Editor so it might not be an issue in actual gameplay.
What angle are you putting it in?
The start pad in the video is angled -180 degrees if that’s what you’re asking, but I’ve had the bug happen putting from start pads angled at 90 degrees too.
From what I’m seeing the start pad doesn’t collide with the ball at all. It could be the end piece.
Oh, that’d make sense. The piece in the video is placed right between where the end and straight pieces connect and the others I’ve experienced the bug with are placed a bit before that.
I was able to reproduce it with an end piece and straight piece like your video.
Okay, it’s not the best fix, but if you move the start pad back or forth a little (and not exactly on the intersecting pieces), it’ll work.
I’ll ask Johanna about the mesh itself.
The ground pieces sometimes don’t allign with eachother even when using snapgrind. It seems to happen often when you change another piece connected to the ground piece ‘‘glitching’’. For me it helped to just allign them again with snapgrind and move on.
All the pieces in my map are perfectly aligned though (same height, no gaps, etc.).
So this issue has to do with rotation. It’s slightly rotating pieces off by like .001 due to the way placement is calculating between degrees and quaternions.
Looks like this fixed most of my weird hitboxes problems, thanks macdguy. Will you try to patch this in the next update or in a hotfix ?