[0.17.7.1] SDNL Flag IO not working correctly

OnRespawned event did not fire when dying and dropping flag into a damage volume or when a player kills and picks up the flag. The Hide action also does nothing to the flags, as I wanted to test making when both flags are off base, hiding both bases until one flag is returned.

Steps to Reproduce

OnPickedUp add 1 to a Counter
OnRespawned Subtract 1 to a Counter

What I expected to happen

Counter value to go up and down

What happened

Counter does not get the subtract by 1 action

1 Like

Fixed in the next update.

Hide/Unhide won’t function for this particular item. However, I’ve added Activate and Deactivate functions to do what you would like.