[0.17.7.1] SDK block volume player filter

block volumes set to only players do not block players as LC dragon, knight, or ghost as well as virus survivor and infected

Steps to Reproduce

Set a block volume to only block players
test SDK map in virus or little crusaders mode

What I expected to happen

block blocks players

What happened

block does not block players

It’ll block if you have TeamA or TeamB enabled, depending on the Team.

My main Issue is LC ghosts which are TeamD have no way of being blocked.

1 Like

I’ll add TeamC as a filter for volumes.

Used SDK test play mode and seems ghost can trigger TeamC, but are not blocked with TeamC.
I do have some confusion on exactly which team is ghosts and which is birb.
Going of the Trello card for Workshop Map Editor it states:
LC: Custom Spawn Point support. Team A is Knights, Team B is Dragon, Team C is Birb, and Team D is Ghost spawn
Waiting inside the test play mode eventually has birb spawn at a TeamC spawn. While it walks is blocked by and triggers all volume teams, and while thrown gets ignored.

pretty sure the intention is that the blocking volume filters are for players only. The only reason that birb spawns on team c is so another “birb spawnpoint” item doesn’t need to be added. Birb isn’t actually on team c itself.