All sound emitters with “start playing” disabled and “play once” enabled will play at once when an another player joins your condo, and that will become overwhelming extremely really quickly as more emitters are added to the condo
Steps to Reproduce
-Place a sound emitter
-disable “start playing”
-enable “play once” on it
-play the sound once through the io debug menu
-have a player join once it’s done playing
-every sound set up like this will play to the other player at once
What I expected to happen
The sounds not playing if the other player joins after a sound emitter that’s set up like mentioned above has already finished playing
What happened
All of the sounds play