If you attempt to import a workshop model that uses bitmaps with non-English filenames (i.e. Japanese) as its textures, those materials will be set to a missing material. The importer itself doesn’t seem to throw up any errors, just that the materials will be missing.
Steps to Reproduce
Attempt to import a workshop model that uses bitmaps with non-English filenames as its textures.
What I expected to happen
The materials that use those bitmaps import properly.
What happened
The materials that use those bitmaps fail to import and get assigned a missing texture.
Notes / Media
Compile info’s material section:
Non-English material names work fine; only non-English file names cause issues. Renaming the texture files and re-exporting the .dae file fixed the missing materials.