It’s a pretty silly thing to do, but the concern is that it hard crashes the game and could potentially be used maliciously in co-op condos.
Also affects OnReachedMin.
Steps to Reproduce
Add a Copy action to a counter’s OnReachedMax event and have it copy its value to itself.
Set up a button that sets the counter to its maximum value.
Press the button.
Crash.
What I expected to happen
Nothing! A counter that copies itself to itself probably shouldn’t do anything, as it hasn’t changed.
What happened
Presumably an infinite loop where the counter keeps copying its maximum value to itself, continuously firing OnReachedMax.