Howdy. I’ve been super excited to play SDNL, as it was one of my favorite gamemodes back in the GMod tower days (or whatever the fps equivalent was called back then, I can’t remember). I’ve been playing quite a bit in private games with my friends, when we started to play the low gravity sniper game mode. I was always able to one-shot them, but they had to hit me twice to kill me. That’s when I realized that I was always spawning with 100 health, while they always spawned with 75. We tested it in gun game, and found that I still always spawned with 100 health, and they both spawned with 75. I restarted my game, and we had one of my friends host instead of me (I was hosting the game when we found out about the bug).
At first, we thought it might be model size affecting hit boxes and then changing the health to follow suit, but that’s no longer our leading theory. We’ve had players health change randomly during the round between reports of 75, 100, and 90 (according to one player). This has been seen happening in regular online games as well, where I asked everyone in the lobby to tell me their health. If this is an intentional feature, then it needs to be explained. If it isn’t intentional, then what do we think is causing it? I don’t feel like providing pictures would help, as it’s just varying max health.