[] Fill Lighting Renders Incorrectly for Clients

When a client joins after lights set to fill, objects at the edge of its radius aren’t properly lit.

When the host changes the light’s radius, it seemingly updates the information for the client and is then rendered correctly. This only works when the client is in the game with the objects loaded. Setting it back to its original value then displays correctly for the client, only after set to a different value first.

Precise settings I’m using are in the video below. Note the triceratops skull on the bottom (client) video. The bookshelf in the corner also doesn’t properly light up until the radius is changed.

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