This bug gets at a huge flaw with the way triggers in general work (including auto open doors). The 3rd person camera has always set things off in Tower but now with I/O volumes it makes the condos more or less broken if you choose to play in 3rd person and if people use any volume at all.
Unreal is so weird with its overlap system. So the 3rd person camera has a collider that’s used for underwater detection and Unreal is also treating it as part of the character which is what is leading to this bug. I need to filter out the collider.
In addition to this, putting your camera in a Damage / Heal Volume or triggering the Spikeboard’s OnKill output will also cause any connected Counter Modules to increment by 2
Worth mentioning that this is not host specific/exclusive as it also activated by other players