[0.16.5.0 Hotfix] Condo IO: editing events on multiple connections to/from the same item doesn't save properly

If you have multiple connections from one item to another using the same input function (by duplicating the connection), the game only stores the state of the last edited connection. If you close the menu, only the last edited connection will save properly, while the other connections will roll back to their original state when you originally opened the menu. Same goes for changing the connection’s input, where changing the input to a different input from the same item causes that connection to be transferred properly, while the other connections are rolled back.

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Interesting, it seems like I just need to call save connections before moving the connection and this should go away. There is also another similar bug when you change the target actor.