[0.16.4.0] Condo lighting is overly bright and Texture Issues (Solved)

Loading into 0.16.4.0 and checking out my map I have noticed not all but several lights (Ceiling light, Small round lights) are insanely overly bright and causing texture issues on walls. see screenshots below. The lights in question are set to a low 0.5 brightness level. If this is how bright they are at 0.5 I’m afraid of what the max sun like brightness could do. If this is an overall change to give way more brightness range then that’s fine I will have to fix each light (Even though other lights such as the simple lightbulb are acting the same as before), but please address Issue #2.

Steps to Reproduce Issue #2

Place a Small Round Light 2 for example on a textured wall and you will see the texture issues and how the flashlight circle somehow eliminates the issue.

What I expected to happen

The textures on walls using these lights to look normal.


Notes / Media

Potential Issue #1: Here is the issue with the brightness:

BEFORE:

AFTER:


Issue #2: Here is the issue with the strange wall texture issue:

No Light Fixture, Flashlight On:

Light Fixture, Flashlight Off (Showing the messed up textures):

Light Fixture, Flashlight On: (Showing how the flashlight removes the issue)

I’m pretty sure this is because of the new IES Style setting that was added to lights this update. Some lights were given a default IES Style, and some of the styles tend to be much brighter than the normal setting. If you set IES Style to normal, the lights should look like they did prior to the update.

I will give that a try thanks! Just checked the rest of my map and its just those two styles of lights for me that got overblown, thankfully.

Edit: Ok that fixed both issues, Good to know if anyone else runs into this with there lighting.

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