Woah
October 3, 2022, 5:03am
1
The new boulder cliff/boulder items have a hitbox that is different from the visual mesh itself
Steps to Reproduce
Take a boulder item and scale it way up, then try walking on its surface
What I expected to happen
I expected to walk across the surface of the mesh
What happened
My condo has some funny mountain’s to walk over
Notes / Media
I remember you guys having the same problem with canvas piles and it got fixed.
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How scaled up is this?
I’ll look into this, but even the accurate colliders for complex shapes will become inaccurate when scaled too far.
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Woah
October 4, 2022, 4:30am
4
The one in the demonstration is a “Boulder Large” here are the scalings on it:
Notes:
Here is my condo for context and reference:
also another note I would like to add is here is the canvas pile 3 and (previously bugged in a similar way) scaled to:
No found defects when I walk all over it, here is a sped-up video of me walking along the surface of the pile:
I figured the test would be a little unfair knowing that the canvas pile 3 does not concave in very much so I did the same thing on the canvas pile 2:
for comparison here is the boulder cliff 1 scaled at only 50 on each numeral:
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Woah
November 20, 2022, 2:33am
5
The problem seems to be half fixed… only two objects changed.
I’ll let the video do the talking
edit:
Text didn’t work in editing program so the order goes:
boulder cliff 1 rating: terrible, boulder cliff 2 rating: fixed, boulder cliff 3 rating: fixed, boulder large 1 rating: bad, boulder large 2 rating: bad, boulder large 3 rating: bad
they are all scaled to 50 on each direction
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