[0.16.1.0] World alignment causes inverted bump mapping

When setting a canvas primitive such as walls or cubes to follow world alignment, the bump-mapping will appear inverted, causing the highs and lows to flip.

  1. Place down a canvas plane wide enough to visualize the effect.
  2. Set the texture to something with clearly visible bump-mapping such as tile or sand.
  3. Switch between local and world alignment and notice the flipping.
  • Bump mapping should stay the same as when in local alignment

Local alignment mode:

World alignment mode:

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(Edit, does happen with condo surfaces as well)

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