When setting a canvas primitive such as walls or cubes to follow world alignment, the bump-mapping will appear inverted, causing the highs and lows to flip.
- Place down a canvas plane wide enough to visualize the effect.
- Set the texture to something with clearly visible bump-mapping such as tile or sand.
- Switch between local and world alignment and notice the flipping.
- Bump mapping should stay the same as when in local alignment
Local alignment mode:
World alignment mode: