[0.13.5.2] Drifting along inner wall edges can cause brief desync [client]

This desync rubberbanding issue is still present as of 0.14.8.0 and makes it difficult to drift or sometimes even properly race on hosted servers with increasing ping. This makes some games nearly impossible to play in high latency matches.
I would hope there’s better error correction between racers instead of the host always having the advantage. Especially when you don’t know what their ping is prior to joining the race.
Related suggestion as well.

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