[0.13.5.2] Drifting along inner wall edges can cause brief desync [client]

So, this isn’t unique to Bedzoom but…
When you’re drifting around the last turn and you’re kind of skirting the wall, you’ll teleport back a little in short spurts and subsequently probably destabilize your drift and end up driving off the course.
This isn’t really an issue if you’re the host but even with a very good ping as a client this can happen fairly often even when you haven’t had any noticeable lag at all during the race.

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This desync rubberbanding issue is still present as of 0.14.8.0 and makes it difficult to drift or sometimes even properly race on hosted servers with increasing ping. This makes some games nearly impossible to play in high latency matches.
I would hope there’s better error correction between racers instead of the host always having the advantage. Especially when you don’t know what their ping is prior to joining the race.
Related suggestion as well.

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