Weather, Physics Items, and Sweet Tooth Changes (0.1.9.0)

♪ TUrn around… ♪ and check out our new update!

Adjustable Weather in Condos (beta)
You can now adjust weather in your Condos. This feature is still work in progress. You can toggle it off in the graphics settings, if you do not wish to have weather effects in other condos.

You can adjust the weather to have that perfect storm, or that snowy sing-a-long feel.

Physics Items In Condo
We have now added the ability to pick up and throw items in your Condo with other players! Currently, only the Basketball and Beachball can be picked up, but we’ll eventually update more items. Physics items interact with water, trampolines, and even basketball hoops!

Minigolf: Sweet Tooth Is Now Easier
After some great feedback, Steffen adjusted Sweet Tooth a bit to make it a little easier to live up to the Medium difficulty tag.

You can read the full change log at the bottom of this change log - it’s quite a lot!

Little Crusaders Progress
We’re working hard on our next Game World. We’ve shown it on our last live stream and it’s making great progress! We are excited about Little Crusaders and we’re approaching its beta release. We will have more information soon. For now, here’s some cool screenshots:


Changes

  • Adjustable weather in Condos
  • You can now pick up and throw the Beach Ball and Basketball physics items in your Condo
  • Updated Basketball Hoop to have interaction with Basketball. You can now play some BBall in your Condo with your friends
  • Completely redid the camera system for Game Worlds
  • Minigolf - Sweet Tooth: Many changes and bug fixes to holes improving gameplay overall
  • Added map title with difficulty tags to the waiting for players screen
  • Minigolf: Increased HIO payout from 500 to 800 Units
  • Plaza: Real Estate store now has a sign
  • Plaza: Updated Condo sign
  • Plaza: Added Little Crusaders Game World port (for when it’s ready)
  • Ball Race - Summit: Reduced the chance of getting stuck on Level 4
  • Ball Race - Summit: Prevented a shortcut from Level 2 to 3
  • Reduced amount of neck bend when rotating animation players in Lobby
  • Added sound effects for Beach Ball and Basketball
  • Slightly cleaned up UI for chat, settings, and a few other areas in the game
  • Completely reworked player name tags (now more reliable and do not clip through walls)
  • Condo physics items now don’t simulate physics on init and also moving them (with inventory) will disable physics
  • Trampoline now interacts with Condo physics items
  • Condo physics items now float in the ocean and water properly

Bug Fixes

  • Fixed an exploit where you could place down fireworks in places where people are playing games (such as the Casino)
  • Fixed several camera issues with Game World (mostly Minigolf). Not camera collision stuff, but switching between overview cameras will be improved now
  • Minigolf - Emission: Fixed out of bounds issue on Hole 17
  • Minigolf: Fixed flamingo and phoenix payouts not working
  • Plaza: Fixed missing material in Transit Station
  • Plaza: Fixed small gaps in front of stores
  • Fixed being able to toggle view self mode (in Lobby/Condo) while in first person
  • Fixed odd graphical displacement in the Condo sand material
  • Fixed Ceiling Fan player interaction (floating) being really glitchy
  • Fixed Condo item finder camera and inventory glow not working properly

Sweet Tooth Changes

Map-Wide

  • Chocolate funnels now have a slightly different shade of brown to make it more clear that they are different from the hazardous chocolate rivers throughout the map.
  • Certain sloped sections of track covered in the “ice” material will no longer allow the ball to get stuck (for example, when going down the failure slide in Hole 11 “overpass”, the ball will never stop short of falling out of the chute, forcing the player to waste another stroke).
  • More ice cream mounds and decorations have been placed around the map.
  • Very slightly decreased the map fog.

Hole 1

  • Increased the height of the blue barrier wall.

Hole 2

  • Removed one of the wall segments to make the course less frustrating.
  • Removed the wall segments on either side of the area right in front of the exit of the first pipes (before you go down the ramp).

Hole 3

  • Removed camera collision from the course sign.

Hole 4

  • Added another guide arrow.
  • Added a high barrier behind the bottom ramp so players who hit the raising platform obstacle have less of a chance of bouncing backwards off of the course.
  • The wall with the 5 holes at the beginning of the course no longer collides with the camera, making the camera less jerky when going through the holes.
  • There is now a cavity under the raising/lowering platform obstacle, so if players land behind it, they can go straight through rather than have to frustratingly find a way around it.
  • The wall behind the flag has been raised to decrease the odds of bouncing out of bounds.

Hole 6

  • Increased the diameter of the final hole.
  • Deepened the final hole.
  • Removed camera collision from the walls around the hole at the top of the course.
  • Removed camera collision from some pillars under the course.

Hole 7

  • Fixed the lightmaps on the course.

Hole 8

  • Removed the candy ring from the course, which significantly obscured players’ view.
  • Added another guide arrow.

Hole 9

  • Deepened the “failure pit” so the ball rolls into the hole more quickly.
  • The moving wall to bounce into the hole-in-one hole no longer moves.
  • Fixed a bug where players would be marked as “out-of-bounds” when they were on the golf track.
  • Fixed a typo in the hole’s name.
  • Reduced par from 5 to 4.

Hole 11

  • Complex Collision Detection has been enabled on the course to reduce the chance of the ball being flung out of the overpass’s curves.

Hole 12

  • Players can no longer launch themselves onto course 18.
  • Players can no longer turn around and launch across the course from the two failure pits.
  • Removed the tiny ramps in front of the two holes on either side of the end-hole.
  • Increased the wall height when entering the failure pits to prevent players from launching out the other side (although this rarely if ever happened before anyway).

Hole 13

  • Increased the wall height at the back of the two whirlpool pits to decrease the chance that a high-speed player will bounce off the back of the course.
  • Increased the wall height behind the ramp at the “failure area” so it’s easier for players to bounce the ball into the hole right after going up the half-pipe.
  • Increased the wall height at the large vortex pit section on either side of the end hole, to prevent players from flying out of bounds after coming around the bend.
  • Fixed some of the camera jerkiness.
  • The rock candy trees around the course no longer collide with the camera.
  • The footbridges that immediately join the course no longer collide with the camera.
  • The course sign and ice cream straws no longer collide with the camera.

Hole 14

  • Increased the size of the ball-catcher to decrease the odds that the block at the top of the loop will incorrectly knock players out-of-bounds.

  • Increased the size of the walls at the turns to decrease the chance that the ball will fly over the wall and go out of bounds.

  • Complex Collision Detection has been enabled on the course to reduce the chance of the ball being flung through the loop.
    Hole 15

  • Fixed the lightmaps on a couple of the wall segments.

  • Complex Collision Detection has been enabled on the course to reduce the chance of the ball being flung through the loop.

Hole 16

  • Removed the chocolate pit at the beginning of the course, eliminating an out-of-bounds obstacle that was unnecessary.
  • Doubled the height of the blue moving wall barricades to make them more visible.
  • Fixed an issue where players could get stuck on the curved ramp between the boost pads.
  • Filled in a hole next to the flag that served a needlessly frustrating out-of-bounds obstacle.
  • Players can no longer roll backwards down the 90 degree curve ramp from the area in front of the flag.
  • It is now possible to get into the flag with a stroke of two coming down the first (not the hole-in-one) chute.
  • Decreased the odds of getting a hole-in-one (the lane has been narrowed slightly).

Hole 17

  • The pipes no longer collide with the camera.
  • The hole orbits are now violet colored in order to match the theme of the rest of the map.

Hole 18

  • The ball now moves faster around the track, reducing the total travel time by around 15 seconds.
  • The wall at the entrance hole to the track is now higher and has a lip to prevent the ball from bouncing up and out of the bowl.
  • The ball should no longer bounce off of the blue moving wall at odd angles when it hits the seam between the blue and the pink walls.
  • The pipe at the beginning of hole 18 no longer collides with the camera.
  • Some of the wall segments no longer collide with the camera in order to provide a smoother experience.
  • The loop segment’s camera is slightly less jerky.
  • The hole at the end of the course has been deepened.
  • The hole orbits are now violet colored in order to match the theme of the rest of the map.
  • Complex Collision Detection has been enabled on the course to reduce the chance of the ball being flung through the loops.
  • Added a heightened wall at the back of the course-end to make sure the ball isn’t bounced out the back.

You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slower response time.

9 Likes

Nice!

click Noice. :^3

1 Like

Hey! That’s some cool stuff!

♪every now and then I get a little bit lonely
And you’re never coming round♪…?

Nice update.

3 Likes

New update, new stuff. Thanks devs!

1 Like

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