Why do I have this problem? Tackling ambitious projects without any planning, the skill to do it, or the time to do it. It’s really just one of my many flaws. If you haven’t gotten the hint already, this project is cancelled and never went far into development anyway. I would have given up the graphical assets for anyone to use, but the drive the “project” was stored on has long since been killed. I sincerely apologize for wasting even the most minute amount of time from all of your lives.
[spoiler][quote=“Ekoserin, post:1, topic:1727, full:true”]
Introducing…
An actual dating simulator based around Tower Unite, made in LÖVE 2D, called “Tower Löve.” Yes, this is *for real, unlike cough cough. I even have permission from the developers of Tower Unite!
But, before any real development can begin, we need to decide on some key gameplay components. So, I’m hosting a couple polls.
For one: What characters should be datable in this game? The developers, consenting actual players, or made-up characters?
Two: How should the player meet the characters? Bumping into them by chance, just meeting them, or some other way?
Thirdly: How long should the game be? A couple minutes? Hours? Days? Longer?
I will also need some artists, and possibly voice actors. I can make do without either, but I’d really prefer some. If any are willing to volunteer, I would be ever so graceful. I’m currently illustrating the UI myself, and using royalty-free music by Kevin MacLeod.
To Do:
- Event handling
- Conversation system
- Save data system
Downloads
Not released yet. Sorry!
Screenshots
There are very few, because the game is so early in development.
Main Menu
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