Now, don't get me wrong, I love Sweet Tooth. I think steffen did a really good job on it overall, and the quality of everything is quite nice. With that said, I think where he got a bit iffy on is Level Design. It's very unclear on which direction, hole, or platform you're supposed to be on. It feels too grainy due to the intense amount of colors and different models put everywhere. It makes it much harder to play with how messy the level is. It's also really buggy (but on-stream they stated a patch will be released for it soon, so no problem with that). I really feel he just messed up when it comes to designing the level overall, not taking into account how messy it appears to some. The level at the end I feel to be alright, it's nice to be able to trek all around the map into a nice finish, but the issue I had is that it wasn't a nice finish. You simply bounced off of an angled wall and fell into the hole. No cool ending, or really anything to account for that 2-minute buildup. Seemed very... empty. I love how unique the map is and how much it feels original, and don't get me wrong I love the map, I just feel people are taking these things a bit too harshly and calling the map bad for it. At least in my mind, it isn't a bad map. Not at all. It just could've had a few different design choices to make it more easier as a minigolf map. Soooo... with that said, I just feel like some stuff should be changed in terms of the map being messy and I think that would improve the gameplay overall by a lot (and do something at the end of the final hole).
EDIT: Wow i just realized how repetitive that message was. Here's a TL;DR
- Make the map less visually messy
- Make where you're going to go more apparent (and not just putting arrows everywhere, that would be pretty boring)
- Fix up the final hole to have something cool to show