This community showcase submission demonstrates the aesthetic and purpose of two condo based ball games, along with the functionality of the BALLista, a means of randomly choosing which player starts with the ball.
Penalty Shootout Arena
The arena has a simple design with a focus on counteracting the current lack of precision that exists when attempting to aim and kick a ball. It features a surrounding barrier, corner ramps (to prevent the ball from becoming stuck and to also allow for more strategic shots), a seating area, the BALLista, and a central barrier that divides the players.
The central barrier acts similarly to the barrier featured in Table Hockey, allowing for gameplay to focus on uninterrupted penalty style shots and the defense of the opposition.
BALLista
The BALLista is a device centered to the arena consisting of a wooden ship wheel, a number of wooden panels acting as a chamber, and a vertically flipped trampoline. A ball is inserted into the chamber of the BALLista, and the positioning of the wheel is tapped into a preferred location.
When ready to launch, the user spins the wheel and allows the ball to gain momentum. The results are heavily varied allowing the BALLista to act as an RNG dictator of which player in the arena gets to start the round with the ball. Sometimes the shots are gently passed to a player, in other cases the ball is violently launched off the trampoline into a preset target that allows the ball to land in the arena.
Crab Mohammad powers the BALLista’s lighting with his golden waffle and flaming head.
Metal Melon Bowling
A fantastic gamemode I have discovered upon testing with friends is Metal Melon Bowling. This gamemode is a lot of fun, and requires a metal melon, a beachball, a bowler, and a player with good balance.
The beachball after the latest update is surprisingly smooth to balance upon, a player can stand on the beachball and even if it is hit and the ball starts spinning, it is possible for a player to hang on for their lives and adjust their footing as the ball gains momentum. As a result this gamemode has a simple objective; knock a player off of the beachball by bowling metal melons at their feet.
Simply have one player stand on one side of the arena with a number of metal melons, and have the other player stand on the beachball. The bowler wins if they can knock the beachball out from under their opponents feet, the balancer wins if the bowler runs out of ammo and they remain standing on the beachball.