Location-Based Media Audio

I don’t know how technically feasible it is, but having adjustable distance and location determined audio for the media players would be rad! That way, you can have TVs in two different rooms playing at the same time without them both sounding like they’re right next to you. Being able to switch this on/off or adjust range would be really helpful as well.

I’m almost certain this was in GMod Tower. Idk, maybe i’m remembering it wrong. But it’s almost certainly doable in Unreal. I’d love to see this :slight_smile:

I need this. This and audio autoplay (with a toggle) is something I’ve been waiting for for a while!

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