Whilst playing ball race, the design of the balls had reminded me of toy capsule/gumball machines, more specifically the gachapon machines, which have been implemented into various F2P FPS and MMO games.
I've always loved the concept of a virtual capsule machine, and have never seen them implemented in any other game, nor have i seen them implemented well, due to the current iterations of the virtual capsule machines existing solely to make money off of the player base.
My idea is to implement a Spin to Win style item dispenser, but with virtual toy capsules.
Akin to cat-sacks
there could be different levels of capsules which have different a rarity of items for each tier, each having a higher or lower chance of being dispensed based on their tiers, while also having a pool of items each tier pulls from, so its always unpredictable and exciting.
Some designs for the machines could include a more american gumball machine design, being chest high and having a smaller overall footprint, allowing for multiples of them to be placed in a given area, such as the upcoming arcade:
A smaller american design. \/
A smaller japanese design.\/
Or possibly having a larger capsule machine, placed as a small landmark within a location, possibly on the boardwalk or even the arcade.\/
Items that could be dispensed would be different than that of the items in the cat sacks and Spin to Win, but some ideas include Cosmetic items, Small amounts of Unit Credits, small decorative items for the house, and many other things. Discuss your thoughts and ideas,.