Fishing

Card

https://trello.com/c/gabWdo1O/68-fishing

Description

This card has no description.

Progress

  • Prototype gameplay styles and figure out the best for our game
  • Fishing rod artwork
  • Catching minigame
  • Work out how items will be given
  • Fish
  • Define items
  • Detecting water before throwing a line
  • Throwing a line
  • Sounds
  • HUD: Displaying caught fish
  • HUD: Visual cues for when a fish is nibbling on the bait
  • Fish AI: Follow bobber/bait
  • Fish AI: Wander
  • Fish AI: Nibble on bait
  • Fish AI: Scare away
  • HUD: Catching fish line tension display
  • Fish AI: Polishing fish AI animations
  • Alter gameplay from a 2D minigame to a 3D minigame. Decided to make fishing entirely take place in the game world space with minimal to no HUD. Skill lies in knowing when the fish is going to take the bait in full (with visual cues), timing the reel, and fighting the reeling of the fish
  • Gameplay: Figure out best way to display fish about to be hooked
  • Gameplay: Casting line out on to water
  • Gameplay: Base gameplay state system
  • Gameplay: Bobber logic and being able to move the bobber around
  • Gameplay: Fish appear around the bobber
  • Gameplay: Catching fish (struggle minigame)
  • Gameplay: Caught fish! (display to other players result, show on HUD, play third person animations, etc)
  • Gameplay: Fish swam away (failed to catch the fish)
  • Gameplay: Bait system (different bait effects difficulty and type of fish you can get)
  • Gameplay: Fishing rod (left click cast, right click to cancel)
  • Gameplay: Fish now move towards players when being pulled in
  • Gameplay: Show different fish shadows based on fish rarity
  • Third person animations
  • Implementing third person animations
  • First person fishing rod animations (first pass)
  • First person fishing rod animations (final pass)
  • Fishing water volume
  • Fishing item award backend (the system that gives you the fish items)
  • Gameplay: Improved fish tugging animations
  • Gameplay: New camera controls to rotate and zoom in/out while fishing
  • Gameplay: Better adjustment of bait position
  • Gameplay: Rotate the player towards the action better
  • Gameplay: Finish catching fish animation (bring the fish towards the player when done)
  • Basic fish AI for Condo aquariums
  • Fish animations
  • Fishing book: Establish the requirements of the fishing book. This book contains a list of fish you can get during fishing and tracks your progress of what fish you have caught already
  • Fishing book: Fish info manifest
  • Fishing book: Tracking progress
  • Gameplay: Bobber movement limits
  • Collection book: Show fish that were caught
  • New fishing building
  • New store NPC
  • Sea dollar item
  • Finish setting up all the fish items (animals)
  • Decide on fishing milestones
  • Rework backend reward code
  • Networked fish AI
  • Inventory: Handle when fish are not placed in aquariums (have the fish flop on the ground)
  • Inventory: Handle when fish are placed properly in aquariums
  • Aquarium items
  • Gameplay: Improved struggle animations (last pass)
  • Gameplay: Improved scare away animations
  • Gameplay: Bobber now scares fish that are interested in the bait if the player moves too much
  • Gameplay: Added bobber movement distance limits
  • Gameplay: Visualized fishing areas
  • HUD: Feedback for when the fish is nibbling or biting
  • Gameplay: Added fish anger based on bobber movement, the more angry the fish, the more likely it'll swim away
  • Gameplay: If you miss hook the fish (or let the fish bite more than 2 times), it'll swim away
  • Gameplay: Bait now determines fish types that spawn
  • Gameplay: Setting the bait and loading the bait visually
  • UI: Selecting bait
  • UI: Fish information
  • UI: Sell/keep prompt with fish information and new species discovered element
  • UI: Contrast fix for icons
  • UI: Fishing book index/category filtering
  • Finish setting up bait and bait chances for each bait item
  • Solve all the bugs from playtesting #1 (12/12)
  • Tutorial boards: How to catch a fish
  • Tutorial boards: Fish types
  • Finish setting up all the fish information (species name and size)
  • Finish setting up all the fish unit prices
  • Finish setting up all the fish icons
  • Finish setting up all the fish scripts (for large fish as well)
  • Finish creating all the non-fish items (misc objects/trash)
  • By The Sea Shore (store that sells aquatic pets like dolphins)
  • Network fish being caught to other players
  • Solve all the bugs from playtesting #2 (9/9)
  • Finish setting up rarity information on fish
  • Catch log (that shows what fish you recently caught and with what bait)
  • Aquarium support for built-in aquariums in the existing Condos (Suite, Resort)
  • Finish off remaining bugs (relating to Steam API calls) for the sea store
  • Solve all the bugs from play testing #3 (9/9)
  • More sound feedback for doing well or failing to catch a fish

Milestones

  • Throwable Shrimp
  • RC Raft (3 passengers allowed)
  • Lighthouse
  • RC Speed Boat (3 passengers allowed)
  • Fish Bowl Hat
  • Fish Friends (particles)
  • Wizard Fish Pet
  • Drivable Speed Boat
  • Dolphin Friend
  • Dolphin Potion
  • Inventory icons

Upgrades

  • Lure - Purple
  • Lure - Blue
  • Lure - Yellow
  • Lure - White
  • Lure - Trout
  • Lure - Red and White
  • Lure - Tiger
  • Lure - Yellow Tiger
  • Lure - Dark Blue
  • Lure - Saddle
  • Bobber - Long Two Tone
  • Bobber - Cat
  • Bobber - Dog
  • Bobber - Earth
  • Bobber - Golf Ball
  • Bobber - Gum Bubble
  • Bobber - Long Two Tone
  • Bobber - Shotgun Shell
  • Bobber - Skull
  • Bobber - Slime
  • Bobber - Smile
  • Bobber - Tear Drop
  • Bobber - Tesla
  • Bobber - 8 Ball
  • Bobber - Gold
  • Bobber - Silver
  • Bobber - Basketball
  • Bobber - Catsack
  • Bobber - Cosmic Catsack
  • Bobber - Gold Catsack
  • Bobber - Silver Catsack
  • Bobber - Beach Ball
  • Bobber - Beer Bottle
  • Bobber - Lightbulb
  • Bobber - Log
  • Bobber - Melon
  • Bobber - Moon
  • Bobber - Paintbrush
  • Bobber - Rainbow
  • Bobber - Soccer Ball
  • Bobber - Space
  • Bobber - Traffic Cone
  • Bobber - Volley Ball
  • Bobber - Game Controller
  • Fishing Rod - Gold
  • Fishing Rod - Silver
  • Fishing Rod - Bronze
  • Fishing Rod - Ghost
  • Fishing Rod - Slime
  • Fishing Rod - Cosmic
  • Fishing Rod - Rainbow
  • Fishing Rod - Ice
  • Fishing Rod - Flame
  • Bobber - Ashes
  • Bobber - Blackhole
  • Bobber - Cage
  • Bobber - Diamond
  • Bobber - Fluorescent
  • Bobber - Holographic Green
  • Bobber - Holographic Purple
  • Bobber - Huge Shift
  • Bobber - Neon
  • Bobber - Wood
  • Bobber - Lava
  • Bobber - Rubber Duck
  • Bobber - Sea Urchin
  • Bobber - Cork
  • Bobber - Buoy
  • Lure - Magnet
  • Fishing Rod - Water
  • Fishing Rod - Nightmare

Bait

  • Bait - Grasshopper
  • Bait - Gold Grasshopper
  • Bait - Meatball
  • Bait - Silver Meatball
  • Bait - Minnow
  • Bait - Silver Minnow
  • Bait - Clump
  • Bait - Gummy Worm
  • Bait - Worm
  • Bait - Gold Worm
  • Bait - Maggot
  • Bait - Gold Maggot
  • Bait - Curly Grub
  • Bait - Mighty Ball

Attachments

https://trello-attachments.s3.amazonaws.com/55ceede17d12142b841f592a/55d04f8f0303931ce65d7209/0ed7850162e8fe4060576985752a00ed/fishing.pnghttps://trello-attachments.s3.amazonaws.com/55ceede17d12142b841f592a/55d04f8f0303931ce65d7209/98ed8443125de6096edacd0c3be7658d/fishingbeta.webmhttp://img.macdguy.org/i/2019-04/2019-04-08_14-28-42_uK7Y9yEATDy4.mp4https://trello-attachments.s3.amazonaws.com/55ceede17d12142b841f592a/55d04f8f0303931ce65d7209/6825d4c692ea8c6c72cf33d4730ad8a1/FishingLogo.pnghttps://www.youtube.com/watch?v=BXzCLJBy9nQ

20 Likes

ermergerd

It would be cool if it were a rare fish that give some sort of effect if you mix them with something in the blender. The developers might come up with different recipes that would need to look for the most by experiments.

2 Likes

ohwhao

bumps thread
hi there

1 Like

ples
FISH

[ul][li]“Catching minigame” has been checked off on the “Progress” checklist.[/li][/ul]

7 Likes

o BOI

[ul][li]The attachment “fishing.png” has been added to the card.[/li][/ul]

8 Likes

Any chance we’ll be able to fish off the top of the underwater condos?

1 Like

One of the devs said that you can fish in your condo and in the lobby in a livestream.

1 Like

Fish tanks and fishes for the suite aquarium would be really cool - Could have rare fish like gold, silver and bronze etc?

Really looking forward to this anyway! :smiley:

1 Like

They could add a small chance for something like the Hylian Eel in LoZ:OoT, you pull up some unique fish and the game goes “Wow! That’s a unique fish! Too bad it’s worthless.”

Yeah or just in general be able to catch and collect different species of fish and keep them in your condo. That would be pretty neat

If they forget to add a “catfish” it would be a missed opportunity.

catsackfish

4 Likes

[ul][li]“Throwing a line” has been checked off on the “Progress” checklist.[/li][li]“Detecting water before throwing a line” has been checked off on the “Progress” checklist.[/li][li]“Work out how items will be given” has been checked off on the “Progress” checklist.[/li][/ul]

10 Likes

Cosmic Catfish lmao

1 Like

[ul][li]“Gameplay: Fish appear around the bobber” has been checked off on the “Progress” checklist.[/li][li]“Gameplay: Bobber logic and being able to move the bobber around” has been checked off on the “Progress” checklist.[/li][li]“Gameplay: Base gameplay state system” has been checked off on the “Progress” checklist.[/li][li]“Gameplay: Casting line out on to water” has been checked off on the “Progress” checklist.[/li][li]“Gameplay: Figure out best way to display fish about to be hooked” has been checked off on the “Progress” checklist.[/li][li]“Fish AI: Scare away” has been checked off on the “Progress” checklist.[/li][li]“Fish AI: Nibble on bait” has been checked off on the “Progress” checklist.[/li][li]“Fish AI: Wander” has been checked off on the “Progress” checklist.[/li][li]“Fish AI: Follow bobber/bait” has been checked off on the “Progress” checklist.[/li][li]“Fish” has been checked off on the “Progress” checklist.[/li][li]“Prototype gameplay styles and figure out the best for our game” has been checked off on the “Progress” checklist.[/li][/ul]

7 Likes

[ul][li]“Fishing book: Establish the requirements of the fishing book. This book contains a list of fish you can get during fishing and tracks your progress of what fish you have caught already” has been checked off on the “Progress” checklist.[/li][li]“Fish animations” has been checked off on the “Progress” checklist.[/li][li]“Fishing item award backend (the system that gives you the fish items)” has been checked off on the “Progress” checklist.[/li][li]“Fishing water volume” has been checked off on the “Progress” checklist.[/li][li]“First person fishing rod animations (first pass)” has been checked off on the “Progress” checklist.[/li][li]“Third person animations” has been checked off on the “Progress” checklist.[/li][/ul]

7 Likes