Ball Race - boring in TU?

Hello,

Ball Race was my favorite game in gmod tower.

However, it really doesn’t feel the same and it feels like it is less fun.

Some things that were different:

  • There are no shortcuts any more (some short cuts were risky, as if you fail them you pop). I know that they weren’t developed on purpose.
  • The pop sound simply isn’t cool (the old one was loud and you instantly knew that a fellow player failed).
  • The old finish hole was harder to get into, as if you were too fast, you would spin around the finish hole. Now you just run into it.
  • The control is somehow easier.

Also what bothers me: There are really hard levels and really easy levels, but no levels in between.

What do you think about it, am I mistaken?

3 Likes

No, that really sucked. You aren’t cheated out of winning or getting a faster time anymore. Random variables like that absolutely do not belong in a game revolving around beating a track as fast as possible.

4 Likes

pretty sure there are, watch some speedrun videos on youtube

Thank god the old one isn’t around anymore, it was stupid IMO

And how exactly is that a bad thing…? The controls being better?

You know, maybe you just outgrew the concept of Ballrace…?

2 Likes

I disagree with all of these points other than the shortcut one. I wish there were more cuts. Especially on Paradise where the devs went and “patched them out” with these gross appearing boxes. If you don’t want shortcuts, then your level design should be edited, not patched up.

7 Likes

From someone that put in over 1000 hours into GMT Ball Race, I feel ya. The finish being bigger does sorta take away that challenge of timing when to stop at the end, but not completely. There are some levels where you’ll sometimes go too fast and roll straight over the finish. Shortcuts DO exist in TU Ball Race, but they aren’t as crazy as the ones in GMT, although there are some skips that feel as hard to pull off as the old Ball Race skips were. Play it for a while and it might grow on you. :slight_smile:

4 Likes

Thank you for all your replies.

Actually this is no random variable. As you always could make sure that you hit the finish - you just mustn’t devote yourself to rush into. (Also it’s not random as the physics are calculated always the same way, there is no wind etc… Best seen on minigolf, where you always come up at the same spot when driving off in the same direction with the same power)

Easier doesn’t necessarily mean better. The old physics had some more inertia or less “braking” ability, so you had to watch out and concentrate more when being fast.

Even with the pop sound? :scream:

Yeah sometimes or rather often, you just can run with full speed into it.

Yeah thanks, I will try to find them by myself.

3 Likes

Yeah, the pop sound doesn’t have as much kick to it but I think it sounds really nice.

Ah, I think I get you. Wouldn’t call it “controls”, though.

1 Like

I don’t know. Ball Race has always been my least liked game mode, Mostly because it bores me no matter what.

And there are levels that are too easy and too hard, but none that fit just right.

The only problem I see with ball race is the physics. Every direction you go feels incredibly rigged. In GMT’s ball race, the movement felt much more free and light, in TU it’s like your ball is carrying a bunch of bricks along with you.
Though I remember Mac saying that the current physics engine (PhysX) is kinda shite and that the physics will be reworked.

As a Ball Race speedrunner, the risk/reward is much better balanced in TU’s ball race. There was too much reward and no risk in the old TU, making it difficult to enjoy competitively (but it was great casually).

I kinda agree with the control point it doesn’t feel the same and feels way to different

I agree with a lot of your points.

As of right now, every Ball Race course, even to the developers own in-game description, is either Easy or Hard/Very Hard. We need some medium challange maps that give a nice balance of racing and obstacles, which is what I felt like most of the original GMT ball race maps were, like the Sand World, Ice World, and Khromidro (my personal favorite

I also agree that the “pop” sounds sucks. When you run out of time, it shatters into a pieces, maybe a glass sound would be more satisfying feeback to failure - Honestly, I extend this complaint to most of Tower Unite’s sound design. The UI gives me the image of someone making clicking and popping sounds with their mouth and it drives me nuts. The whole aesthetic of the game right now feels so “soft” and unoffensive, like it’s Web 2.0 in video game form. I hope as time goes, they carve out a more unique, stylized feel for everything.

I however, disagree on the controls. I think they feel much better in TU than they ever did in GMT, and I’d say this goes for just about every mode except virus, but that’s because the original was piggy backing on Source.

I also disagree on shortcuts. There are plenty of ways to skip a lot of levels.

I very strongly disagree on the goal-hole. Funneling around it only to be beaten by someone who you were ahead of most the race sucks.

Ultimately, more balanced ball race maps is the solution.