Speaks for itself, really. This would probably only be useful in Virus and SDNL, but many people would appreciate having the option.
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VR requires 120 degree fov, so this is probably going to happen.
I don’t see why they wouldn’t allow it anyway
Hopefully this gets implemented, as Cake said I don’t see why it wouldn’t happen.
This feature would be extremely appreciated
I don’t understand the difference.
The hands that hold the weapon are further away from your view in the modified picture. Viewmodel FOV is basically how much you see of your hands in first person.
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