I was thinking more on the lines of a ‘Al Pacino’
August 24th, 2017
Notice: All items below are provided without context. There is NO guarantee anything featured in them will be present in the final release. These items are shown from RAW development. Items are in chronological order, bottom being most recent. For more detailed development updates, visit our Tumblr at http://pixeltailgames.tumblr.com/
Swimming animations look really nice! Does this mean we’re getting water blocks too?
Well, I’ve redone the water system from the ground up so we can easily place water down and it be consistent… so it’s possible to make a water item block.
That’s lovely those swimming animations, I love that Laser Projector rework.
New animations look fantastic
Does the flying (noclip) animation being the swimming one is a placeholder or it is the definitive ?
Otherwise they’re really nice ! <3
August 25th, 2017
Notice: All items below are provided without context. There is NO guarantee anything featured in them will be present in the final release. These items are shown from RAW development. Items are in chronological order, bottom being most recent. For more detailed development updates, visit our Tumblr at http://pixeltailgames.tumblr.com/
Character jiggle-bones confirmed.
Time to start making capes.
Everyone fears jiggle arms
That is my spirit animal.
Maybe that’s for the zombies.
New Zombie Player Model?
Are we gonna be able to do this with the revolver?
yeah… capes.
We all know exactly what we’re gonna use them for… HAIR PHYSICS
actually on second thought that may not have anything to do with jiggle bones, still looks really nice though
August 28th, 2017
Notice: All items below are provided without context. There is NO guarantee anything featured in them will be present in the final release. These items are shown from RAW development. Items are in chronological order, bottom being most recent. For more detailed development updates, visit our Tumblr at http://pixeltailgames.tumblr.com/
Revolver gun?!
Yes.
I know now, I read the dev log.