After which, causes my CPU to max out and soft-lock.(Screen freezes, but no blue screen or anything)
I’m willing to help anyone here on the development side, confirm the issue and resolve it.
Regardless if TU closes, my computer’s screen still freezes (I assume the application has a memory leak somewhere).
My hunch:
As a C++ developer myself, I’m concerned that it might have something to do with the DirectX 11, and the swapchain resources(assets maybe) being recreated each time there’s an alt-tab. I don’t know much about DirectX since I only use Vulkan, but I’m ready to help you guys in any means.
Thanks for your time development team,
I hope we can solve this issue together.
I have tried to reproduce this many times before and have not been successful.
We don’t believe it has anything to do with Direct X 11. Most likely this is deep within the Unreal engine and not something to do with any of our game code.
As for the memory leak issue, how high does your memory usage get? When loading lobby it should be around 1,800,000 K or less. It will increase a bit when players load in their wearables or you visit new areas.
During the crash, there is a long pause (not responding) then crash.
I’ve checked that directory without any recent crash dumps, (only one there was in June).
[0515/051951:WARNING:raw_channel_win.cc(532)] WriteFile: The pipe is being closed. (0xE8)
[0515/051951:WARNING:channel.cc(359)] RawChannel write error
[0515/051952:WARNING:raw_channel.cc(208)] Shutting down RawChannel with write buffer nonempty
[0515/052006:WARNING:raw_channel.cc(208)] Shutting down RawChannel with write buffer nonempty
[0515/052006:WARNING:raw_channel_win.cc(532)] WriteFile: The pipe is being closed. (0xE8)
[0515/052006:WARNING:channel.cc(359)] RawChannel write error
[0515/052006:WARNING:raw_channel.cc(208)] Shutting down RawChannel with write buffer nonempty
[0515/052007:WARNING:raw_channel.cc(208)] Shutting down RawChannel with write buffer nonempty
Probably stops responding first, before it’s able to produce a crash-log.