Zombie Massacre


#1

Card

https://trello.com/c/whSb1PgK/274-zombie-massacre

Description

This card has no description.

Main Game

[ul][li]Game coordinator setup[/li][li]Game agent/controls setup[/li][li]Base player movement[/li][li]Base player aiming[/li][li]First pass shooting[/li][li]Final shooting mechanics[/li][li]Camera[/li][li]Lerping Camera[/li][li]Base weapon[/li][li]Melee System (Weapon System Update)[/li][li]HUD: Weapons[/li][li]HUD: Health[/li][li]HUD: Timer[/li][li]HUD: Score[/li][li]HUD: Combos[/li][li]HUD: Damage notes[/li][li]HUD: Death[/li][li]HUD: Character select[/li][li]HUD: Weapon icons[/li][li]HUD: Powerup icons[/li][li]HUD: Character icons[/li][li]HUD: Player location avatars[/li][li]Gameplay: Tweaking[/li][li]Solve issues and feedback from play tests[/li][li]HUD: Upgrades[/li][li]HUD: Player names[/li][li]HUD: Feedback for killing a zombie[/li][li]HUD: Feedback for picking up a weapon[/li][li]HUD: Feedback for when you are powered up[/li][li]HUD: Boss health[/li][li]HUD: Feedback for when you can use your special item[/li][li]HUD: Show what the abilities do when you open the scoreboard[/li][li]HUD: Feedback when you get points[/li][li]HUD: Feedback when a player is dead and needs help to be respawned[/li][li]HUD: Feedback for when you have available upgrades at the end of the round[/li][li]HUD: Health circles around players[/li][li]Gameplay: Fade out objects under the mouse[/li][li]Gameplay: 6 round loop[/li][li]Gameplay: Player character classes[/li][li]Gameplay Loop: Changing character[/li][li]Gameplay Loop: Upgrading between round[/li][li]Gameplay Loop: Difficulty adjustment each round[/li][li]Gameplay: Upgrade System (per round upgrades based on acquired points)[/li][li]Gameplay: Difficulty manifest[/li][li]Gameplay: Character manifest[/li][li]Gameplay: Win/Lose conditions[/li][li]Gameplay/Player: Player Death[/li][li]Gameplay/Player: Player Lives[/li][li]Gameplay/Player: Gravestone[/li][li]Gameplay/Player: Flashlight[/li][li]Gameplay/Player: Points[/li][li]Gameplay/Player: Combos[/li][li]Gameplay/Player: Combo Powerup System[/li][li]Gameplay/Player: Droppable Item System[/li][li]Zombie Spawner Manager[/li][li]Zombie Arena Spawn Manager[/li][li]Zombie Arena Spawn Manager: Manage zombies (limit, spawn rate, class spawn rate)[/li][li]Gameplay: Boss AI[/li][li]Zombie Arena Spawn Manager: Manage boss[/li][li]Zombie Arena Spawn Manager: Manage health and damage ratio[/li][li]Gameplay: Upgrade System: Upgrading character combo powerup duration[/li][li]Weapon Spawn Manager[/li][li]Weapon Spawn Manager: Weapon Arena Spawn Manager[/li][li]Weapon Pickup: Ammo handling[/li][li]Weapon Pickup: Give weapon[/li][li]Base Zombie: AI state: Wander[/li][li]Base Zombie: AI state: Idle/Eating[/li][li]Base Zombie: AI state: Attack[/li][li]Base Zombie: AI state: Chase[/li][li]Base Zombie: Health[/li][li]Base Zombie: Damaging players[/li][li]Base Zombie: Push away other zombies so they don’t get stuck together[/li][li]AI: Helicopter[/li][li]Weapon Inventory Management: Handle when active weapon is out of ammo and default to handgun[/li][li]Weapon Inventory Management: Handle switching weapons[/li][li]Weapon Inventory Management: Weapon on back[/li][li]Gameplay: Upgrade System: Upgrading character combo powerup[/li][li]Gameplay: Upgrade System: Upgrading character item[/li][li]Gameplay: Upgrade System: Upgrading health[/li][li]Gameplay: Upgrade System: Upgrading starting ammo amount[/li][li]Gameplay: Upgrade System: Upgrading movement speed[/li][li]Gameplay: Upgrade System: Upgrading damage[/li][li]Gameplay: Upgrade System: Upgrading additional life[/li][li]Gameplay: Upgrade System: Upgrading starting weapon[/li][li]Gameplay: Handle losing the game better (reset the day back and reset all points earned)[/li][li]Gameplay: Melee weapon durability[/li][li]Gameplay: Handle helicopter AI[/li][li]Implement blood effects[/li][li]Implement gibs[/li][li]Sound: Change damage sound[/li][li]Weapon Pickup: Change to require player input to pickup[/li][li]Gameplay: Limit character selection to 2 players per character[/li][li]Gameplay: Spectate support[/li][li]Boss: Spider boss attack 1[/li][li]Boss: Spider boss attack 2[/li][li]Boss: Intro Cinematic State[/li][/ul]

Core Features (that every Game World needs)

[ul][li]Scoreboard[/li][li]Hosting a server (server browser)[/li][li]Payouts[/li][li]Menu icon[/li][li]Menu banner[/li][li]Music[/li][/ul]

Weapons (code)

[ul][li]Katana[/li][li]Baseball Bat[/li][li]Retro Guitar[/li][li]Guitar[/li][li]Sledge Hammer[/li][li]Medevil Sword[/li][li]Handgun[/li][li]Magnum[/li][li]Dual UZI[/li][li]M4A1[/li][li]Laser Rifle[/li][li]Spas-12[/li][li]Auto Shotgun[/li][li]Grenade Launcher[/li][li]Rocket Launcher[/li][li]Crossbow[/li][li]Minigun[/li][li]Flamethrower[/li][li]Double Barrel[/li][li]Tommy Gun[/li][li]Axe[/li][li]Chainsaw[/li][li]Bolt Action Rifle[/li][li]Egon[/li][li]Dissector[/li][/ul]

Weapons (art)

[ul][li]Katana[/li][li]Baseball Bat[/li][li]Retro Guitar[/li][li]Sledge Hammer[/li][li]Medieval Sword[/li][li]Handgun[/li][li]Magnum[/li][li]UZI[/li][li]M4A1[/li][li]Laser Rifle[/li][li]Spas-12[/li][li]Auto Shotgun[/li][li]Grenade Launcher[/li][li]Rocket Launcher[/li][li]Crossbow[/li][li]Minigun[/li][li]Flamethrower[/li][li]Double Barrel[/li][li]Tommy Gun[/li][li]Axe[/li][li]Chainsaw[/li][li]Bolt Action Rifle[/li][li]Egon[/li][li]Dissector[/li][/ul]

Weapons (sound)

[ul][li]Katana[/li][li]Baseball Bat[/li][li]Retro Guitar[/li][li]Guitar[/li][li]Sledge Hammer[/li][li]Medevil Sword[/li][li]Handgun[/li][li]Magnum[/li][li]Dual Uzi[/li][li]M4A1[/li][li]Laser Rifle[/li][li]Spas-12[/li][li]Auto Shotgun[/li][li]Grenade Launcher[/li][li]Rocket Launcher[/li][li]Crossbow[/li][li]Minigun[/li][li]Flamethrower[/li][li]Double Barrel[/li][li]Tommy Gun[/li][li]Axe[/li][li]Chainsaw[/li][li]Bolt Action Rifle[/li][li]Kimber[/li][li]Egon[/li][li]Dissector[/li][/ul]

Player Classes

[ul][li]Doctor - Healing Kit[/li][li]Doctor - Combo Power: Transplant[/li][li]Electrician - Home-made Turret[/li][li]Electrician - Combo Power: Tesla Zap[/li][li]Journalist - Radio Tower[/li][li]Journalist - Combo Power: Camera Flash[/li][li]Mercenary - Automatic Laser Protection System[/li][li]Mercenary - Combo Power: Focus Shoot[/li][li]Survivor - Blade Trap[/li][li]Survivor - Combo Power: Ramming Shield[/li][li]Scientist - Black Hole[/li][li]Scientist - Combo Power: Explosive Flasks[/li][/ul]

Campaign Mode

[ul][li]Discuss plans[/li][/ul]

Attachments


#2

[ul][li]The attachment “zmlogo.png” has been added to the card.[/li][/ul]


#4

[ul][li]A new checklist named “Main Game” has been added to the card.[/li][/ul]


#5

Oh boy, hype time!


#6

boi its happening(?)


#7

Omg!! Two new minigames soon


#8

I don’t know how far away this is but just seeing it gets the engine on my hype train running.


#9

I think that at least one month but… It’s good to see some progress


#10

One of my most anticipated features. I’m incredibly excited for this.


#11

Oh Damn!


#12

It’s probably been 3000 years…

plsdontbanmethanks


#13

lol probably a fair bit more than that. Probably haven’t even begun development, just making cards for them.


#14

Im so exited when this comes out im gonna be playing it non stop!! :grin:


#15

Found a trailer online for this mode on gmod and became super excited.

From that brief video, all I can say is this mode is going to be epic fun o: Can’t wait! Maybe it could be a Halloween treat along with Horror Hill as a package :stuck_out_tongue:

It immediately reminded me of “Alien Swarm” (correct me if I am wrong). The game-play concept for these type of games are simple in nature with its point and click, but really addictive. I think Starcraft 2 had a similar custom mini-game as well, I enjoyed each version, and no doubt that this version will be just as good.

Hoping to see a wave survival mode, and a sort of “adventure” mode :3


#16

It is kinda similar to Alien Swarm. It was always one of my favorite gameworlds in Gmod tower, so I’m super hyped for this.


#17

[ul][li]“Game agent/controls setup” has been checked off on the “Main Game” checklist.[/li][li]“Game coordinator setup” has been checked off on the “Main Game” checklist.[/li][/ul]


#18

[ul][li]A new checklist named “Weapons (art)” has been added to the card.[/li][li]A new checklist named “Weapons (code)” has been added to the card.[/li][/ul]


#19

[ul][li]A new checklist named “Player Classes” has been added to the card.[/li][/ul]


#20

[ul][li]A new checklist named “Core Features (that every Game World needs)” has been added to the card.[/li][/ul]


#21

[ul][li]“Camera” has been checked off on the “Main Game” checklist.[/li][li]“First pass shooting” has been checked off on the “Main Game” checklist.[/li][li]“Base player aiming” has been checked off on the “Main Game” checklist.[/li][li]“Base player movement” has been checked off on the “Main Game” checklist.[/li][/ul]