# ZM - Tempest (and SDNL - Wharf)

**URL:** <https://forums.pixeltailgames.com/t/zm-tempest-and-sdnl-wharf/52829>\
**Category:** Workshop\
**Created:** [March 7, 2025, 3:51am UTC](https://forums.pixeltailgames.com/t/zm-tempest-and-sdnl-wharf/52829 "2025-03-07T03:51:06Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![rythian](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/rythian/32/83765_2.png) [@rythian](https://forums.pixeltailgames.com/u/rythian)\
**Post date:** [March 7, 2025, 3:51am UTC](https://forums.pixeltailgames.com/t/zm-tempest-and-sdnl-wharf/52829/1 "2025-03-07T03:51:06Z")

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Hello! I made a map for Zombie Massacre on the workshop and you can play it right now. I started working on it in August of last year and it’s got a lot of ‘stuff’ and ‘content’. It would be nice if you played it, I think.

This map is affected by a few bugs which I haven’t found a workaround for (mainly, movers don’t work, so a few things don’t look/work as they should). Despite that, it’s still fully playable start-to-finish. There’s a bug reports/known issues thread on the workshop page if you want to see a full list of issues or report anything weird that you find.

> **[Steam Workshop::Tempest](https://steamcommunity.com/sharedfiles/filedetails/?id=3439746443)**

* * *

The map is pretty big, very close to Trainyard in size. It’s set in a crusty, creepy, wet, abandoned fishing town with a variety of unique areas. It’s actually a port of [a map I made for SDNL](https://steamcommunity.com/sharedfiles/filedetails/?id=3117509984) but it’s prettier and more wet now.

 ![image](https://forums.pixeltailgames.com/uploads/default/original/3X/d/c/dc0062f964b37a3dacda5efa442db3b9d6798d36.jpeg)  
 ![image](https://forums.pixeltailgames.com/uploads/default/original/3X/e/c/ec11ee5d333bd20f0d2c252bf0c644439fdc3f7c.jpeg)  
 ![image](https://forums.pixeltailgames.com/uploads/default/original/3X/d/e/de9b2e1b64480178848f5d332f2c82be630af755.jpeg)  
 ![image](https://forums.pixeltailgames.com/uploads/default/original/3X/0/0/00345eabccbca4665b39c944c7c26791df94d2d3.jpeg)

There’s a ton of events that have a random chance of happening. Sub-objectives, stuff washed ashore, monsters and creatures that are supposed to move around but their legs are broken right now, etc. Besides that, the map also has day/night cycles, random weather patterns every day, and 3 seasons randomly chosen at the beginning of the week. There’s a lot to see and you’d probably need to play the map dozens of times to encounter it all.

 ![A terrifyingly huge pile of IO modules that I've accumulated while working on this map](https://forums.pixeltailgames.com/uploads/default/original/3X/7/1/717f2b1936d7972467c8cf76941c09c74e971a07.jpeg)

* * *

> **Other maps by me**
>
> # **Little Crusaders**
> 
> ![LC map thumbnails. From left to right: Shady Oaks, Laboratory, Lost Beacon, The Infernosphere, Ettington, Tree Town](https://forums.pixeltailgames.com/uploads/default/original/3X/5/2/52767b1f7e592301e5078a54c39c6aa2ccc6dfc9.jpeg)
> 
> - [Shady Oaks](https://steamcommunity.com/sharedfiles/filedetails/?id=3373151672) [GMod Tower Remake]
> - [Laboratory](https://steamcommunity.com/sharedfiles/filedetails/?id=3147267199) [GMT Port]
> - [Lost Beacon](https://steamcommunity.com/sharedfiles/filedetails/?id=3157579935)
> - [The Infernosphere](https://steamcommunity.com/sharedfiles/filedetails/?id=3148092112)
> - [Ettington](https://steamcommunity.com/sharedfiles/filedetails/?id=3148125976)
> - [Tree Town](https://steamcommunity.com/sharedfiles/filedetails/?id=3157519754)
> 
> * * *
> 
> # **Virus**
> 
> ![Virus map thumbnails. From left to right: Oak Springs, Bed & Bloodbath, Foundry, Sewage, Roadside, Suburbs, Ochre](https://forums.pixeltailgames.com/uploads/default/original/3X/2/c/2c1ec1186e915885575672a6e4effd500271e5e2.jpeg)
> 
> - [Oak Springs](https://steamcommunity.com/sharedfiles/filedetails/?id=3148038180)
> - [Bed & Bloodbath](https://steamcommunity.com/sharedfiles/filedetails/?id=3163967854)
> - [Foundry](https://steamcommunity.com/sharedfiles/filedetails/?id=3157454328)
> - [Sewage](https://steamcommunity.com/sharedfiles/filedetails/?id=3164523626) [GMT Port]
> - [Roadside](https://steamcommunity.com/sharedfiles/filedetails/?id=3354181132)
> - [Suburbs](https://steamcommunity.com/sharedfiles/filedetails/?id=3147271472)
> - [Ochre](https://steamcommunity.com/sharedfiles/filedetails/?id=3239779988)
> 
> * * *
> 
> # **SDNL**
> 
> ![SDNL map thumbnails. From top left to bottom right: Boring, Gumbo Gulch, Cranius, Seven Circles, Wharf, Overlook, Gloop, Sewage, Tree Town, Party Saucer, Overclocked, The Pit](https://forums.pixeltailgames.com/uploads/default/original/3X/1/e/1e6c2abc0d6ad927cd51ff53af06369b8b958991.jpeg)
> 
> - [Boring](https://steamcommunity.com/sharedfiles/filedetails/?id=3044586605)
> - [Gumbo Gulch](https://steamcommunity.com/sharedfiles/filedetails/?id=3044514201)
> - [Cranius](https://steamcommunity.com/sharedfiles/filedetails/?id=3044576452)
> - [Seven Circles](https://steamcommunity.com/sharedfiles/filedetails/?id=3413857485)
> - [Wharf](https://steamcommunity.com/sharedfiles/filedetails/?id=3117509984)
> - [Overlook](https://steamcommunity.com/sharedfiles/filedetails/?id=3148830002)
> - [Gloop](https://steamcommunity.com/sharedfiles/filedetails/?id=3147250745)
> - [Sewage](https://steamcommunity.com/sharedfiles/filedetails/?id=3164577148) [GMT Virus Port]
> - [Tree Town](https://steamcommunity.com/sharedfiles/filedetails/?id=3161538062) [LC Port]
> - [Party Saucer](https://steamcommunity.com/sharedfiles/filedetails/?id=3355387833)
> - [Overclocked](https://steamcommunity.com/sharedfiles/filedetails/?id=3292266491)
> - [The Pit](https://steamcommunity.com/sharedfiles/filedetails/?id=3046767317) [GMT Port]
> 
> * * *
> 
> # **Other**
> 
> ![Miscellaneous Game World map thumbnails. From left to right: Ice World, MiniGold](https://forums.pixeltailgames.com/uploads/default/original/3X/e/b/ebf0e37dfc819751a2554dec4a95dd917f03a002.jpeg)
> 
> - **Ball Race:** [Ice World](https://steamcommunity.com/sharedfiles/filedetails/?id=3334190961) [GMT Port]
> - **Ball Race:** [Sundown](https://steamcommunity.com/sharedfiles/filedetails/?id=3419930465)
> - **Minigolf:** [MiniGold](https://steamcommunity.com/sharedfiles/filedetails/?id=3309283640)

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<div class="post-metadata">

**Author:** ![rythian](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/rythian/32/83765_2.png) [@rythian](https://forums.pixeltailgames.com/u/rythian)\
**Post date:** [March 18, 2025, 5:01am UTC](https://forums.pixeltailgames.com/t/zm-tempest-and-sdnl-wharf/52829/2 "2025-03-18T05:01:34Z")

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Bumping this to mention that I just updated the SDNL version of this map that I briefly mentioned in the third paragraph of this thread.

The update adds all the visual improvements I made for the ZM version, but also several new areas exclusive to the SDNL version. It’s pretty huge now, and fun for jumping around. If you like Frostbite, you would probably enjoy this map too.

Besides the new areas, I also added a couple little gimmicks and QoL features:

- Like in Meadows, you can go out of bounds, but you’ll take damage until you get back in bounds
- The crocodiles from the ZM version can show up on the beaches and chomp you
- If you destroy too many physics items (crates, explosive barrels, etc) in a round, they’ll automatically respawn so you can’t run out of stuff to throw with the Grav Glove

> **[Steam Workshop::Wharf](https://steamcommunity.com/sharedfiles/filedetails/?id=3117509984)**

* * *

 ![image](https://forums.pixeltailgames.com/uploads/default/original/3X/4/9/49fe15f6fca16987f8097c028e5eecedfc6d44d9.jpeg)  
 ![image](https://forums.pixeltailgames.com/uploads/default/original/3X/7/e/7ee886d625b5348af30547761f24a85f1d6b769e.jpeg)  
 ![image](https://forums.pixeltailgames.com/uploads/default/original/3X/1/2/12bdf87770572552ec71ca2ea6553d4f85c44356.jpeg)  
 ![image](https://forums.pixeltailgames.com/uploads/default/original/3X/6/3/638980e0f02406e6f1a3c51186d2c77994b3a135.jpeg)

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<div class="post-metadata">

**Author:** ![rythian](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/rythian/32/83765_2.png) [@rythian](https://forums.pixeltailgames.com/u/rythian)\
**Post date:** [April 4, 2025, 6:43pm UTC](https://forums.pixeltailgames.com/t/zm-tempest-and-sdnl-wharf/52829/3 "2025-04-04T18:43:46Z")

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Movers were fixed in the latest TU update so everything actually works as intended now! I also released an update a few days ago to slightly optimize the map, so you should hopefully get a fresh and crisp one extra frame per second. If you haven’t played it yet, you should now! It’s really good!! I promise!!

> **[Steam Workshop::Tempest](https://steamcommunity.com/sharedfiles/filedetails/?id=3439746443)**
