Custom maps yes ladsss
Doesnât say custom maps on the trello.
Maybe not, but Iâm hoping for it
Gotta port the entirety of Super Monkey ball Deluxe to ball race
Iâm a tad bit worried about steam workshop with this game. I just find the workshop annoying to have to deal with in the first place, constant downloads, missing textures annoyance. Canât this feature wait till the game is more well rounded with its own customization
Couldnât agree with that statement more,
Iâd rather have in-game customization first instead of having to rely on the workshop for character customization until the in-game customization comes out.
I just really donât think this should be so high on the priorities listâŚ
lâd prefer having the workshop implemented first for several reasons. First of all, it would allow for a lot more content to be added without the devs having to spend time creating it. Said content wouldnât be limited by copyrights, which would make it way more varied and interesting. It would also pave the way for future implementations of the workshop, like custom condo furniture.
The bottom line is, if you wonât like certain models, youâll be able to turn them off. Or turn all of them off. Or sort them by tags or date.
Exactly. Having workshop support come first is MUCH better. They have already discussed parental control-like settings for it to fine tune what you see/donât see.
[ul][li]A new checklist named âPhase 4â has been added to the card.[/li][li]A new checklist named âPhase 3â has been added to the card.[/li][li]âSDK: Physics generationâ has been checked off on the âBefore Any Phaseâ checklist.[/li][li]âSDK: Normal supportâ has been checked off on the âBefore Any Phaseâ checklist.[/li][li]âSDK: Texture supportâ has been checked off on the âBefore Any Phaseâ checklist.[/li][li]âSDK: Loading in FBX/OBJ via custom toolâ has been checked off on the âBefore Any Phaseâ checklist.[/li][/ul]
I can understand what you are saying but, that will be alot of custom content designed around an unfinished game. I can see a world were us the players create a bunch of custom content while its still unfinished, and the devs then feeling like they have to limit themselves in some way when they come to improving character customization, they might build it around what the community has uploaded which I think is bad (if that happens). Atleast get character design and customization 100% complete before allowing custom content for that in particular, I donât honestly think it is complete yet at allâŚ? If it is⌠then alright.
!!!Warning!!! a personal opinion: I also find the workshop annoying because of constant downloads because Iâm the minority with absolute trash internet, but I still find it somewhat annoying regardless.
Its probably going to come anyways just voicing my concerns
Iâm assuming game world maps is going to be like CSGO in a way that thereâs surfing and 1v1 type of maps as well as parkour, etc. But I feel that people would need to constantly update their maps or am I wrong? You could also be losing a lot of potential for official features by letting users make their own textures, models, and maps. Unless you were to take ideas granted use by the creator to use officially in updates; or is that what you wanted to do?
With the coming of workshop content for Tower unite, could you add the ability of âCustom Modelsâ like the system from âVR Chatâ, you could even set a parental control to disable custom models for the user, turning them into a âblank/basic modelâ?
The thing is that itâs statistically impossible for a video game developer to appease 100% of a customer base. A much more realistic goal for video game developers is to make a product that 90% of consumers enjoy.
If nine out of ten consumers for a video game think âthis would be a good ideaâ then more than likely the consumer base for said video game would enjoy it. So while I do realize that you personally donât like the workshop if 90% of the consumer base would like workshop support then it is from a financial standpoint a good idea for pixeltail to implement it.
@Zak Will this be a full SDK with support for (albeit basic) programming or only maps and models? From my understanding so far it is the latter.
Our initial support will be Items and Player Models.
I canât wait to represent my favorite games of all time with some shkinns
[ul][li]The checklist âPhase 1â has been renamed to âPlayer Modelâ.[/li][/ul]
[ul][li]The checklist âBefore Any Phaseâ has been renamed to âCoreâ.[/li][li]âSDK: Skeletal meshesâ has been checked off on the âCoreâ checklist.[/li][li]âWorkshop integrationâ has been checked off on the âCoreâ checklist.[/li][li]âEditor SDKâ has been checked off on the âCoreâ checklist.[/li][/ul]
[ul][li]âBlocking loading from specific playersâ has been checked off on the âCoreâ checklist.[/li][li]âBlocking workshop itemsâ has been checked off on the âCoreâ checklist.[/li][li]âWorkshop browser: Downloadingâ has been checked off on the âCoreâ checklist.[/li][li]âWorkshop browser: Showing details on items (created time, creator name, etc.)â has been checked off on the âCoreâ checklist.[/li][li]âWorkshop browser: Votingâ has been checked off on the âCoreâ checklist.[/li][li]âWorkshop browser: Favoritingâ has been checked off on the âCoreâ checklist.[/li][li]âWorkshop browser: Sorting searchesâ has been checked off on the âCoreâ checklist.[/li][li]âWorkshop browser: Searching by types/tagsâ has been checked off on the âCoreâ checklist.[/li][li]âWorkshop browser: Searchingâ has been checked off on the âCoreâ checklist.[/li][li]âWorkshop browserâ has been checked off on the âCoreâ checklist.[/li][/ul]
[ul][li]âItem: Being able to edit workshop inventory item and set the workshop item (just like a canvas)â has been checked off on the âItemsâ checklist.[/li][li]âItem: Physics-enabled workshop inventory itemâ has been checked off on the âItemsâ checklist.[/li][li]âItem: Inventory item that loads workshop items (basically like a canvas, but it loads workshop models)â has been checked off on the âItemsâ checklist.[/li][li]âPlayer Model: See what other players are wearing from the scoreboardâ has been checked off on the âPlayer Modelâ checklist.[/li][li]âPlayer Model: Replicating (networking) what other players are wearing and downloading it on the flyâ has been checked off on the âPlayer Modelâ checklist.[/li][li]âPlayer Model: Loading and setting on the characterâ has been checked off on the âPlayer Modelâ checklist.[/li][li]âPlayer Model: Creating skeletal meshâ has been checked off on the âPlayer Modelâ checklist.[/li][li]âWorkshop uploaderâ has been checked off on the âCoreâ checklist.[/li][li]âWorkshop browser: Context-based opening (open browser to see only items, or to see only player models)â has been checked off on the âCoreâ checklist.[/li][/ul]