# Workshop Sound Emitters

**URL:** <https://forums.pixeltailgames.com/t/workshop-sound-emitters/51010>\
**Category:** Questions\
**Created:** [July 9, 2024, 3:50am UTC](https://forums.pixeltailgames.com/t/workshop-sound-emitters/51010 "2024-07-09T03:50:16Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![TheGreenKing](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/thegreenking/32/84123_2.png) [@TheGreenKing](https://forums.pixeltailgames.com/u/TheGreenKing)\
**Post date:** [July 9, 2024, 3:50am UTC](https://forums.pixeltailgames.com/t/workshop-sound-emitters/51010/1 "2024-07-09T03:50:16Z")

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I’m noticing that any sound playing within the Workshop Sound emitter stops completely and never starts again if you physically exit and re-enter the emitter’s range. This can create problems in situations where players within that radius are listening to a playlist of music tracks, another player enters that same radius and must remain in total silence until that track ends and another one begins.

Is there a way to ensure that when you enter a sound emitter with a sound in progress it starts from the same point as the others in order to put it in sync? Some situations are quite awkward with everyone listening to music that you can’t hear XD

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**Author:** ![Aman-Anony](https://forums.pixeltailgames.com/letter_avatar_proxy/v4/letter/a/7c8e57/32.png) [@Aman-Anony](https://forums.pixeltailgames.com/u/Aman-Anony)\
**Post date:** [July 9, 2024, 4:20am UTC](https://forums.pixeltailgames.com/t/workshop-sound-emitters/51010/2 "2024-07-09T04:20:48Z")

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For a synced experience it’s probably easiest to just update a media player’s default playlist. I’m not sure the effect you want is possible with the current implementation of sound emitters.

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**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [July 9, 2024, 4:23am UTC](https://forums.pixeltailgames.com/t/workshop-sound-emitters/51010/3 "2024-07-09T04:23:01Z")

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> [@TheGreenKing](#):
>
> I’m noticing that any sound playing within the Workshop Sound emitter stops completely and never starts again if you physically exit and re-enter the emitter’s range.

This is a bug. There’s code in there to prevent this from happening though, it should resume the sound emitter.

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**Author:** ![SimpleFox](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/simplefox/32/72060_2.png) [@SimpleFox](https://forums.pixeltailgames.com/u/SimpleFox)\
**Post date:** [July 10, 2024, 7:16pm UTC](https://forums.pixeltailgames.com/t/workshop-sound-emitters/51010/4 "2024-07-10T19:16:02Z")

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> [@\[0.17.12.0\] Workshop Sound emitters have broken range](https://forums.pixeltailgames.com/t/0-17-12-0-workshop-sound-emitters-have-broken-range/50888):
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> Workshop Sound emitters start working only when you are really close to them, and then the range you set will work. Steps to Reproduce Place Workshop Sound Emitter Choose some music or any looping sound Set huge range Be inside of range, sound is not gonna play Be really close to the sound emitter (like, really close), it will start playing, and now you can hear it in range you set. What I expected to happen The sound will play instantly when Im in range I set. What happened The sound playin…

This is the bug I was reporting here, for some reason you need to be extremely close to emitter in order to make it play.
